DevLog: Week 1 Intro to Game Engines
Professional Growth through the Skills Bootcamp in Game Development
The transition from a consumer of digital media to a creator requires more than just a passion for play; it requires a disciplined understanding of software engineering, interactive design, and technical problem-solving.
I am currently undertaking an intensive Skills Bootcamp in Game Development, specializing in the Unity Engine. This blog serves as a technical documentation of my journey, where I break down the projects I am building, the C# architectures I am implementing, and the creative hurdles I am overcoming.
My Objective: To bridge the gap between theoretical game design and industry-standard production, ultimately contributing to a forward-thinking development team as a Junior Gameplay Programmer or Technical Designer.
What to Expect from This DevLog:
To give you a clear view of my technical progression, I will be documenting:
Technical Deep Dives: Exploring C# scripting patterns, from simple player controllers to complex state machines and event-driven systems.
Engine Proficiency: Demonstrating a grasp of the Unity ecosystem, including the Universal Render Pipeline (URP), Prefab workflows, and Physics optimization.
Iterative Design: Showcasing the evolution of my projects through greyboxing, playtesting, and debugging.
Industry Standards: Applying Agile methodologies and version control (Git) to maintain clean, scalable codebases.
Why I’m Documenting This Journey
In an industry that evolves rapidly, documenting my process does more than showcase my skills, it proves my ability to learn openly and communicate complex ideas clearly, both critical traits in collaborative development.
If you are a recruiter, a fellow developer, or a studio lead, I invite you to follow along as I build, break, and refine the mechanics of tomorrow.
I am currently open to internship and junior-level opportunities. Let’s connect and build something remarkable.