Game Development

A collection of core mechanics and gameplay loops developed in Unity. This reel highlights my ability to implement physics, procedural generation, and tight player controllers across various genres.

  • 2D Platformer: Responsive movement system with custom collision detection.

  • Asteroids: Vector-based physics and object pooling for projectiles.

  • Endless Runner: Procedural level generation and increasing difficulty curves.

  • Coin Game: The 30-Second Challenge: UI/UX integration and event-driven timer systems.