Game Development
A collection of core mechanics and gameplay loops developed in Unity. This reel highlights my ability to implement physics, procedural generation, and tight player controllers across various genres.
2D Platformer: Responsive movement system with custom collision detection.
Asteroids: Vector-based physics and object pooling for projectiles.
Endless Runner: Procedural level generation and increasing difficulty curves.
Coin Game: The 30-Second Challenge: UI/UX integration and event-driven timer systems.