• Reels
    • Games
    • Stop Motion
    • Set Design
  • Projects
    • Sangvori
    • Sundown
    • Ninja Bat
    • Modern Wavefare
    • Motion Capture
  • About
  • Contact

Alexander Vining

  • Reels
    • Games
    • Stop Motion
    • Set Design
  • Projects
    • Sangvori
    • Sundown
    • Ninja Bat
    • Modern Wavefare
    • Motion Capture
  • About
  • Contact

Sangvori

 

Sangvori (2017) is a multiplayer asymmetrical survival horror game that takes players deep underground into the abandoned catacombs of the 14th Century, home to an unconventional research laboratory. Players will control either a human or a Bloodsucker. The humans must survive in the darkness, work with and trust people and complete their mutual objectives. As a Bloodsucker, they must use their abilities to track, hunt and infect the humans; upon doing so, the bitten human will slowly become a Bloodsucker themselves.

This was my 2nd year game, where I mainly focused on design and doing some animation. I have learnt a lot from this game like it is important to be able to switch roles in a small team if people are not doing the work and also to have harsher deadlines for models so they can be properly rigged and animated.

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